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uet

Make something recognizable. Bring it into everything.

Save the people, products, places, and visual directions that make your work yours. Reuse them across new scenes and Creations.

The same character, new scenes

A pencil sketch of a car turning into a silver car on a desert roadA brown leather lounge chair beside a floor lamp in a sunlit roomA figure on a starship bridge facing a window full of ships

What stays

Face, hairstyle, and the distinctive traits on the reference plate — the identity that makes the character recognizable.

What varies

Scene, wardrobe, lighting, and camera — changed per Creation without changing who the character is.

Characters · Products · Places · Objects · Styles

Characters

Face references, hairstyle and distinctive traits, preserved across scenes — with variations you allow.

Products

Your product packaging and form, held consistent across lighting and camera angles.

Places

Recurring environments you return to, without rebuilding them each time.

Objects

Reusable objects that matter — not every noun in a prompt becomes an Element.

Styles

A Style is saved visual direction — medium, palette, texture, lighting — kept in your Assets. It guides a Creation; it is not an identity rule.

Keep the feeling, change the scene.

A Style combines visual references, color, texture, medium and art direction. Styles live in your Assets and stay separate from a subject identity — apply one to any Element.

A reporter interviewing a man on a busy city sidewalk, a yellow cab behindA golden retriever running through a field of sunflowers

Elements, inside your next Creation.

Pick an Element in the composer or a shot, and Kuet carries its identity into the new scene. Saving an Element never rewrites the Creation it came from.

Save your first Element